(fluxus)

act of a flowing; a continuous moving on or passing by, as of a flowing stream; a continuous succession of changes

A rapid prototyping, livecoding and playing/learning environment for 3D graphics and games. Extends PLT Scheme with graphical commands and can be used within it's own livecoding environment or from within the DrScheme IDE. Builds for Linux (and sometimes OSX), and released under the GPL licence.

Screenshots


Last two images courtesy of foam/bent object

About

Fluxus reads live audio or OSC network messages which can be used as a source of animation data for realtime performances or installations. Keyboard or mouse input can also be read for games development, and a physics engine is included for realtime simulations of rigid body dynamics.

The built in scheme code editor runs on top of the renderer (see screenshots), which means you can edit the scripts while they are running. As well as making live coding possible, it's also gives you a very fast feedback way of experimenting or learning about graphics and animation.

Fluxus lends itself to procedural modelling and animation. There is an experimental procedural modelling tool, and full support for texturing, material properties and hardware shading. Models data can be imported from obj or collada format.

You may also be interested in an experimental video texture extension for fluxus availible here.

Tutorial Movies

There are a series of tutorial livecoding movies, to give you some ideas about livecoding strategies using Scheme and fluxus. See the fluxus secrets page

More Information

(packages)
(online docs)
(FAQ)
(tutorial movies)
(mailing list)
(wiki)
(workshops)
(notes from the lab)
(savannah cvs)
(libfluxus api docs)

Dependancies

Building from source is probably the recommended, if long winded way of installing fluxus. Otherwise, see (packages)

(opengl) : rendering
(ode) : physics engine (version 0.5 or above)
(plt scheme) : scripting (version 370 or above)
(fftw) : audio analysis (version 3 or above)
(jack) : audio interface
(libsndfile) : audio files (>=1.0.12)
(liblo) : osc support (>=0.5.0)
(glew) : opengl wrangling (>=1.3.4)

Fluxus also makes use of scons for building, so you'll need to install that first if you haven't already too.

Releases:

(source 0.14)
(source 0.13)
(source 0.12)
(osx binary 0.11)
(source 0.11)
(source 0.10)
(source 0.9)
(osx binary 0.8) : a binary for osx <= 10.4.3

People who puchased fluxus also enjoy:

flaxus
packet forth
rsc
impromptu
minara
processing
compost
LiVES
pdp
piksel

Projects using fluxus:

pattern cascade
betablocker
al-jazari

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