| Menu items | 
			
				| Introduction 
					
						| This is a quick guide to Spiral Synth, and how to get 
						cool sounds from it. |  |  
				| Starting off 
					
						| To begin with, you'll have to make sure Spiral Synth is
						working correctly. (this assumes that you've built it, 
						and its running Ok on your system). 
						If your experiencing jitters in the sound - like a 
						skipping CD - it will most probably because the synth 
						is using too much processor, and can't process the sound 
						quick enough to play it properly. You can reduce the load
						by altering the .Spiralrc file - see the README for details
						on this.
						
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				| Oscillators 
					 
						|  
						The tunable waveforms (Square and Saw) also have
						a portmento slider, which slides the pitch 
						between each note you press in a variable amount.
							| The Oscillators are the source of the 
								sound in SpiralSynth. There are three different 
								waveforms to choose from. Square and Saw - with 
								Pulse Width, and Noise, with sample and hold. The best way to see these waveforms is to tune the 
								oscillator so it's in sync with the scope, and 
								tweak the parameters.
 							
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						The dials on the right allow you to choose the octave
						of the note, and fine tune it. The Modulation Depth 
						dial alters the depth of effect from the LFO or Envelope.
						
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				| Envelopes 
					 
						|  
						
							| The Envelopes allow you to change parameters 
								over time. The Attack slider defines how fast the
								level gets to full volume, Decay is how fast it
								gets to the Sustain level and Release is how fast
								the level drops off after the key has been released. 
								Each oscillator has it's own envelope which amplifies 
								it's sound, and there is an extra envelope which can 
								modify parameters like filter cutoff, or oscillator 
								pitch. 
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				| Mixers 
					 
						|  
						
							| The Mixers combine the sound of the oscillators.
								Set to add, they simply add together the sounds.
								Ring modulation multiplies one sound to another,
								this creates a third harmonic in the sound and
								is useful for simulating bells and chimes. Cross modulation allows the input of one 
								oscillator to modulate the frequency of the 
								other. This is really quite an interesting feature,
								but you'll need to experiment with it to get good
								results.
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				| The Filter 
					 
						|  
						
							| The Filter's purpose is to cut out some of the 
								frequencies	generated by the oscillators. The 
								filter is a low pass filter, meaning it cuts out
								frequencies above the cutoff frequency. The resonance boosts the frequency around the
								cutoff frequency, giving it that squeltchy sound.
 
								The RvCMod and RvRMod buttons allow you to 
								reverse the effect of any modulation on the cutoff
								or resonance, respectively.
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				| Routers 
 
					 
						|  
						
							| The envelope router defines where the modulation
								from the LFO, or extra envelope will go. |   |  |  |  
				| The Patch Bank 
					 
						|  
						To Load a patch, click on it's button. To save a patch,
						click on the (very small) save button on the left, and
						click on the button you wish to save to.
							| The PatchBank allows you to save and recall 
								patches you have created. It saves them in a
								file called .SpiralPatches.bank (in your home
								directory), which is really
								just a list of parameters in ASCII format. 
 |   |  The number on the left shows which patch you've got 
						selected. There are 100 slots to save patches in, but 
						only 20 buttons on the panel. To get to the other slots
						use the dial on the right.
 
						There is also a randomise button below the save one, which
						sets all the parameters to random values. This can create
						some very nasty noises, so keep the volume down!
						
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