Mesh collision volumes in fluxus

2010.01.18

Thanks to learning a bit more about ODE you can now, finally specify a mesh as a collision volume to the physics system.

The meshes have to be indexed triangle list polygons, so I've also added (poly-build-triangulated) for making a triangle list polygon primitive from any other polyprim. You can then use (poly-convert-to-indexed) to make them compatible with the physics meshes.

Categories : fluxus hacking
You must be logged in to post a comment.