Trying to write some documentation for the voxels primitive in fluxus, I was completely sidetracked by this accidental discovery:
Trying to write some documentation for the voxels primitive in fluxus, I was completely sidetracked by this accidental discovery:
this is amazing, why is it accidental?
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Hi Glauber – I was trying to do some simple animation for an example script, forgot to clear the voxels between frames and this happened. I think it’s the lighting calculation being made recursive, the equivalent of normals calculation is to find the first derivative of each voxel. As this is being repeated, it’s getting higher and higher derivatives each frame…
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