Monthly Archives: March 2010

More fluxus windows work

I’m amazed when I have to do any windows programming now how much you can do using GNU software – the whole lot is available these days. I’ve been sorting out the windows version of fluxus so it actually releasable, and using MinGW and emacs (which I’m a recent convert to).

I’ve managed to get the script loading gui working, fix a load of crash bugs and most importantly get the more advanced rendering code working – here’s a screenshot of the GLSL shader example script running: