The next revision of germination x is live, currently testing some stack overflows I’m getting with clojure, but also running a load of new stuff. I’ve replaced the old cubes the world was built from with some hand drawn ones which are slightly wonky in a pleasing way. The plants are also now running a kind of artificial life simulation where they behave according to the plants around them in a way I’m not going to explain yet.
The plants switch between predefined states for growth, decay, illness and flowering/fruiting. The current in game sprites don’t really show this to the best yet, but the code is doing the business.