Two new plant spirit types, and they can now move and animate, driven by the fatima agent. They travel around the world tiles based on player activity and hover over or around the object causing them the highest emotional reaction. There is a basic attempt to show their emotional state via their animation – smooth sinusoidal movement is caused by love and admiration, the rate of this movement is controlled by joy and gratitute. Jittery irritable movement is caused by distress and hate. Click on the spirit’s heads to toggle the FAtiMA debug information. Go to the game!