Most of the work on Germination X over the last two weeks has been upgrading FAtiMA to the new modular version developed for Lirec. This uses a little more memory than the previous version, so I’m only running one spirit in the game at the moment. I’ve also made a fix for Internet Explorer which wasn’t working properly with the game.
Over the last few days I’ve had some time to try using some of the non-facial emotional cues I talked about previously – specifically the use of colour. In the screenshot above the character is emitting coloured particles based on it’s predominant emotion (in this case Joy). One of the areas I want to focus on over the next couple of months is how to express emotions with these simple characters in ways that may be quite abstract.