Betablocker DS code patterns (part 2)

Following on from the last installment of Betablocker DS coding patterns, this time looking at some very short programs that are nicely controllable by the livecoder – including some actual audio examples here (embedding seems broken on archive.org).

Both these example programs are 16 bytes long, and require 3 concurrent threads to be running over different parts of the program. Each thread has a simple purpose, the first loads a byte and plays it as a sound repeatedly, the second one increments the byte that the first is playing, and the third periodically resets the byte to a constant value.

The first example simply plays the byte as a note – resulting in an arpeggiator style sound. After writing the code, the performer can change the speed of each of the three threads to get quite a bit of variety. For example, the slower the resetting thread runs, the longer the pattern will be before it repeats.

The second example is very similar, but is slightly modified to play a sequence of different sounds rather than notes, to become a drum sequencer. The second instruction is also changed from a “push literal” to a “push contents of address” which results in the program playing a part of memory as a sequence. We can control the start address location with the reset byte, write directly to this part of memory, and fiddle with the other thread’s speed to get even more complexity.

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