Skate/BMX ramp projection

Jaye Louis Douce, Ruth Ross-Macdonald and I took to the ramps of Mount Hawke skate park in deepest darkest Cornwall to test the prototype tracker/projection mapper (now know as ‘The Cyber-Dog system‘) in it’s intended environment for the first time. Mount Hawke consists of 20,000 square feet of ramps of all shapes and sizes, an inspiring place for thinking about projections and tracing the flowing movements of skaters and BMX riders.

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Finding a good place to mount the projector was the first problem, it was difficult to get it far enough away to cover more than a partial area of our chosen test ramp – even with some creative duct tape application. Meanwhile the Kinect camera was happily tracking the entire ramp, so we’ll be able to fix this by replacing my old battered projector with a better model in a more suitable location.

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The next challenge is calibrating the projection mapping to align it with what the camera is looking at. As they are in different places this is quite fiddly and time consuming to get right, some improvements to the fluxus script will make it faster. Here is Jaye testing it once we had it lined up:

Next it was time to recruit some BMX test pilots to give it a go:

At higher speed it needs a bit of linear interpolation to ‘connect the dots’, as the visualisation is running at 60fps while the tracking is more like 20fps:

This test proved the fundamental idea, and opens up lots of possibilities, different types of visualisations, recording/replaying paths over time as well as the possibility of identifying individual skaters or BMX riders with computer vision. One great advantage this setup has is once it’s running it will work all the time, with no need for continuous calibration (as with RGB cameras) or the use of any additional tracking devices.

2 thoughts on “Skate/BMX ramp projection

  1. Yes! That was part of the inspiration when we were looking around, looks like that’s the only previous work like that. They are tracking in a very different way though, using LED’s attached to their feet, I’m interested how the Kinect works differently…

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