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	<title>dave&#039;s blog of art and programming &#187; traffic</title>
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	<link>http://www.pawfal.org/dave/blog</link>
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		<title>SPACECODE</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/spacecode/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/spacecode/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 08:44:08 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[gig]]></category>
		<category><![CDATA[livecoding]]></category>
		<category><![CDATA[planetariums]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=766</guid>
		<description><![CDATA[We livecoded a planetarium! I didn't get any photos of the slub performance as I was a little busy, but Matthew Yee-King's photos are here. Thanks to Pete 'the dome' for all his hard work, and sorry for nearly blowing up his speakers :/ Fluxus is now compatible with Plymouth University's Immersive Vision Theatre!
 
 [...]]]></description>
			<content:encoded><![CDATA[<p>We livecoded a planetarium! I didn't get any photos of the slub performance as I was a little busy, but <a href="http://picasaweb.google.com/lh/view?uname=matthewyeeking&isOwner=true&tags=Plymouth#">Matthew Yee-King's photos are here</a>. Thanks to Pete 'the dome' for all his hard work, and sorry for nearly blowing up his speakers :/ Fluxus is now <a href="http://git.savannah.gnu.org/cgit/fluxus.git/tree/modules/scheme/planetarium.ss">compatible</a> with Plymouth University's Immersive Vision Theatre!</p>
<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0063.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0063-300x225.jpg" alt="" title="dscf0063" width="300" height="225" class="alignnone size-medium wp-image-767" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0069.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0069-300x225.jpg" alt="" title="dscf0069" width="300" height="225" class="alignnone size-medium wp-image-768" /></a><br />
<a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0083.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0083-300x225.jpg" alt="" title="dscf0083" width="300" height="225" class="alignnone size-medium wp-image-769" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0084.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0084-300x225.jpg" alt="" title="dscf0084" width="300" height="225" class="alignnone size-medium wp-image-770" /></a></p>
<p>Some pics of the wronghead's performance:</p>
<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0096.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0096-300x225.jpg" alt="" title="dscf0096" width="300" height="225" class="alignnone size-medium wp-image-771" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0089.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0089-300x225.jpg" alt="" title="dscf0089" width="300" height="225" class="alignnone size-medium wp-image-772" /></a></p>
<p>There are more on my <a href="http://www.flickr.com/photos/dave-griffiths/sets/72157622299396891/">flickr page</a>, and some movies too...</p>
]]></content:encoded>
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		<item>
		<title>More Jam City</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/more-jam-city/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/more-jam-city/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 23:22:01 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[livecoding]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=762</guid>
		<description><![CDATA[ 
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity2.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity2-300x240.png" alt="" title="jamcity2" width="300" height="240" class="alignnone size-medium wp-image-763" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-300x240.png" alt="" title="jamcity" width="300" height="240" class="alignnone size-medium wp-image-764" /></a></p>
]]></content:encoded>
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		<item>
		<title>Jam City first playable</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/jam-city-first-playable/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/jam-city-first-playable/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 12:23:33 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[livecoding]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=748</guid>
		<description><![CDATA[First playable in games is the first version that actually runs and demonstrates some gameplay elements. In the vast world of games-that-are-actually-silly-ways-of-livecoding-music, it's the first version that makes some form acceptably arranged noise.
I'm not really sure if this is going to be runnable at our first ever planetarium gig next week, I'd written it off [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/First_playable_demo">First playable</a> in games is the first version that actually runs and demonstrates some gameplay elements. In the vast world of games-that-are-actually-silly-ways-of-livecoding-music, it's the first version that makes some form acceptably arranged noise.</p>
<p>I'm not really sure if this is going to be runnable at our first ever <a href="http://toplap.org/uk/event/spacecode1/">planetarium gig</a> next week, I'd written it off as there seemed way too much to get done, but then carried on hacking away anyway and it now kinda works.</p>
<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jam1.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jam1-300x240.png" alt="" title="jam1" width="300" height="240" class="alignnone size-medium wp-image-749" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jam2.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jam2-300x240.png" alt="" title="jam2" width="300" height="240" class="alignnone size-medium wp-image-750" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dustbin Planetarium</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/dustbin-planetarium/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/dustbin-planetarium/#comments</comments>
		<pubDate>Sun, 06 Sep 2009 09:53:26 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[livecoding]]></category>
		<category><![CDATA[planetariums]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=731</guid>
		<description><![CDATA[  
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf00531.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf00531-300x225.jpg" alt="" title="dscf00531" width="300" height="225" class="alignnone size-medium wp-image-733" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0054.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0054-300x225.jpg" alt="" title="dscf0054" width="300" height="225" class="alignnone size-medium wp-image-734" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0052.jpg"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/dscf0052-300x225.jpg" alt="" title="dscf0052" width="300" height="225" class="alignnone size-medium wp-image-735" /></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Jam City</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/jam-city/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/jam-city/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 15:58:19 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[livecoding]]></category>
		<category><![CDATA[planetariums]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=724</guid>
		<description><![CDATA[Slowly getting there, pollution, new animated note triggers and a cursor for making them, and tidying up the planetarium projection code so it's easy to plug it into an existing script, and it plays nicely with all the camera operations.
 
 
]]></description>
			<content:encoded><![CDATA[<p>Slowly getting there, pollution, new animated note triggers and a cursor for making them, and tidying up the planetarium projection code so it's easy to plug it into an existing script, and it plays nicely with all the camera operations.</p>
<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-1.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-1-300x299.png" alt="" title="jamcity-1" width="300" height="299" class="alignnone size-medium wp-image-725" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-2.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-2-300x299.png" alt="" title="jamcity-2" width="300" height="299" class="alignnone size-medium wp-image-726" /></a><br />
<a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-3.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-3-300x299.png" alt="" title="jamcity-3" width="300" height="299" class="alignnone size-medium wp-image-727" /></a> <a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-4.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/jamcity-4-300x299.png" alt="" title="jamcity-4" width="300" height="299" class="alignnone size-medium wp-image-728" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Time syncing headaches</title>
		<link>http://www.pawfal.org/dave/blog/2009/09/time-syncing-headaches/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/09/time-syncing-headaches/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 14:52:46 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[livecoding]]></category>
		<category><![CDATA[slub]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=717</guid>
		<description><![CDATA[I've just spent the last two days tearing my hair out on time syncing the traffic livecoding prototype. It all comes down to a combination of spline based animation and techno. The problem is that the vehicles can collide with each other at any time and try evasive manoeuvres, but when the way is clear [...]]]></description>
			<content:encoded><![CDATA[<p>I've just spent the last two days tearing my hair out on time syncing the traffic livecoding prototype. It all comes down to a combination of spline based animation and techno. The problem is that the vehicles can collide with each other at any time and try evasive manoeuvres, but when the way is clear again they need to time their animation so they reach the next section of road exactly on the beat - in order to trigger any potential sounds that are there (I haven't got as far as adding the triggers yet). This is much more complex than <a href="http://www.pawfal.org/dave/index.cgi?Projects/Al%20Jazari">Al Jazari</a> - where the world was simple enough that I could simulate all the interactions between the robots ahead of time, and delay the animation to match the audio.  I've also added traffic lights which need to be able to change at any time, which didn't help. Fingers crossed, and despite a few animation glitches left to sort out - I think it's working now.</p>
<p>In the meantime, I've come to enjoy this deeply place-holder aesthetic:</p>
<p><a href="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/trafsync.png"><img src="http://www.pawfal.org/dave/blog/wp-content/uploads/2009/09/trafsync-300x240.png" alt="" title="trafsync" width="300" height="240" class="alignnone size-medium wp-image-718" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Melt</title>
		<link>http://www.pawfal.org/dave/blog/2009/03/melt/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/03/melt/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 17:03:21 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[fluxus hacking]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=415</guid>
		<description><![CDATA[Another, rather more wigged out shader test:
 
]]></description>
			<content:encoded><![CDATA[<p>Another, rather more wigged out shader test:</p>
<p><embed src="http://blip.tv/play/AfbfeY_+Sw" type="application/x-shockwave-flash" width="720" height="606" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Emergent road rage</title>
		<link>http://www.pawfal.org/dave/blog/2009/03/emergent-road-rage/</link>
		<comments>http://www.pawfal.org/dave/blog/2009/03/emergent-road-rage/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 19:05:40 +0000</pubDate>
		<dc:creator>dave</dc:creator>
				<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.pawfal.org/dave/blog/?p=406</guid>
		<description><![CDATA[I've added collision detection so drivers avoid hitting each other, but there is no way of getting out of deadlock situations between two drivers - i.e. no reverse :) This results in some nice emergent queuing behaviour.
 
]]></description>
			<content:encoded><![CDATA[<p>I've added collision detection so drivers avoid hitting each other, but there is no way of getting out of deadlock situations between two drivers - i.e. no reverse :) This results in some nice emergent queuing behaviour.</p>
<p><embed src="http://blip.tv/play/AfWWQo_+Sw" type="application/x-shockwave-flash" width="720" height="606" allowscriptaccess="always" allowfullscreen="true"></embed> </p>
]]></content:encoded>
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