Tag Archives: homebrew

SuperCollider Symposium

I had a great couple of days at the SuperCollider symposium, starting with a gameboy performance with Till Bovermann and ending with a talk on BetaBlocker with him and Tom Hall. As an outsider to the community (I have contributed code, but I’m not a regular user of Supercollider) it was interesting to pick up on the threads and burning issues of the scene.

Our performance went well, and I found it oddly satisfying to continually dismantle all repetitive dancable structures as they emerged in order to keep up with Till’s more fluid style. We were both running the Betablocker virtual machine, but using it in very different ways – I was running a single one at 4 or 5 cycles per second inside the DS, Till was running many at 44100 cycles per second inside Supercollider.

Photos by Steve Welburn

I also had a chance to experience Benoit and the Mandelbrots for the first time – both in livecoding performance and finding out more about their software during their talk. It seems that livecoding is very active with a lot of new approaches being tried – for example extensive use of text chat for communication during performances. Also I found out about BeeNoir an amazing hexagonal beehive sound installation made by the Mandelbrots which was inspired by Al Jazari!

One of the hightlights of the event was Takeko Akamatsu of CraftWife fame initiating a 5 minute code-off competition between Click Nilson, MCLD, redfrik and Juan Mandelbrot (including a fully loaded water pistol) during her keynote talk.

You can read about some of the other things at the conference on this BBC article. Thanks to Dan Stowell and the team for all the hard work putting on the symposium.

Betablocker @ SC2012 livecoding night

I’m travelling to London this weekend to appear as a guest performer with Till Bovermann at the SuperCollider Symposium livecoding night, alongside livecoding all stars Benoit and the Mandelbrots, Thor Magnusson, Alo Allik and Yota Morimoto.

Till and I will be collaboratively performing using the betablocker virtual machine, Till running it at audio rate inside Supercollider, while I’ll be livecoding it at much slower beat time on a GameBoy DS – projecting it’s screen via close up webcam.