Tag Archives: lego serious play

New game design

I’m working on a new game as an art/science collaboration, and thought that it might be interesting to try the technique of making a board game first. The idea is not so much to make it work first time, but use physical pieces to figure out possible rules and try them without thinking about limitations of screen or interface.

It seems to work quite well as a way of working together as it’s simple to make situations as questions, change the meaning of pieces by drawing on them – or play with the physical arrangement. It probably bears some relation to design processes like bodystorming or lego serious play.