Tag Archives: multiplayer

Teaching at the Düsseldorf Institute for Music and Media

Last week I was kindly invited by Julian Rohrhuber to do a couple of talks and teach a livecoding workshop alongside Jan-Kees van Kampen at the Düsseldorf Institute for Music and Media. Jan-Kees was demoing /mode +v noise a Supercollider chat bot installation using IRC, so it was the perfect opportunity to play test the work-in-progress slubworld project, including the plutonian botzlang language. It also proved a good chance to try using a Raspberry Pi as a LAN game server.


There wasn’t enough time to get deeply into botzlang, but we were able to test the text to sound code that Alex has been working on with a good sound system, and the projection of the game world that visualises what is happening based on the Naked on Pluto library installation:


The Raspberry Pi was useful as a dedicated server I could set up beforehand and easily plug into the institutes wireless router. We didn’t need to worry about internet connectivity, and everyone could take part by using a browser pointed at the right IP address. With access to the “superuser” commands from the Naked on Pluto game, the participants had quite a bit of fun making objects and dressing each other up in different items, later making and programming their own bots to say things that were sonified through the speakers.