Tag Archives: plasticine

Plasticine architecture

A patafungi building site for the Aniziz game. The shapes have been inspired by Siteless – an architectural book I absolutely love by Fran├žois Blanciak. It contains 1000 ideas for building forms inspired by time spent in different cities around the world. This could be a great starting point for all kinds of ideas for levels, worlds or objects in many types of games.

The forms, drawn freehand (to avoid software-specific shapes) but from a constant viewing angle, are presented twelve to a page, with no scale, order, or end to the series.

Clay mushrooms

More work on the Borrowed Scenery project and a first screenshot, experimenting with different visual styles. I’m trying modelling clay to get a 3D look on the fungi and using Theun Karelse’s mockup characters for player avatars. The floor is being built out of map tiles of Ghent pulled from OpenStreetMap, using the OpenLayers API which has been pretty fast to get running.

A lot is changing with code too, the client graphics are now entirely HTML5 canvas, the server is running a modified version of the Germination X game, switched to using websockets and upgraded versions of all the clojure libs.