A project that encompasses planting gardens, plants as organisation models of society, permaculture, online games and guerilla gardening.
My role was to create games which explored different aspects of human/plant relationships. Rather than making a game about gardening or looking after plants, we settled on trying to make a game that made you 'feel like a plant', and tried to work out what that could mean. We also explored connecting real plants to the game world by building simple plant sensing devices.
Linux version (needs fluxus-0.17 installed which you can
get here)
OSX version (extract and run)
Windows version (Copy the Fluxus directory to "C:\Program Files" and run the executable it contains)