(require fluxus-016/tricks) (clear) (ortho) (clear-colour (vector 1 0 0)) (light-diffuse 0 (vector 0 0 0)) (let ((l (make-light 'point 'free))) (light-position l (vector 20 100 0)) (light-diffuse l (vector 1 1 1))) (define ob (with-state (colour (vector 0.1 0.8 1)) ; (rotate (vector -90 0 0)) (load-primitive "meshes/bot.obj"))) (with-primitive ob ; (apply-transform) ; (bot-transform renderer) (recalc-normals 1) (cheap-toon ob 0.03 (vector 0 0 0)) (recalc-normals 0))