; light zero is the default camera light - set to a low level (light-diffuse 0 (vector 0 0 0)) (light-specular 0 (vector 0 0 0)) ; make a big fat key light (define key (make-light "spot" "free")) (light-position key (vector 50 50 0)) (light-diffuse key (vector 1 0.95 0.8)) (light-specular key (vector 0.6 0.3 0.1)) (light-spot-angle key 22) (light-spot-exponent key 100) (light-direction key (vector -1 -1 0)) ; make a fill light (define fill (make-light "spot" "free")) (light-position fill (vector -70 70 120)) (light-diffuse fill (vector 0.5 0.3 0.1)) (light-specular fill (vector 0.5 0.3 0.05)) (light-spot-angle fill 12) (light-spot-exponent fill 100) (light-direction fill (vector 0.6 -0.6 -1)) ; make a rim light (define rim (make-light "spot" "free")) (light-position rim (vector 5 70 -120)) (light-diffuse rim (vector 0 0.3 0.5)) (light-specular rim (vector 0.4 0.6 1)) (light-spot-angle rim 12) (light-spot-exponent rim 100) (light-direction rim (vector 0 -0.6 1)) (specular (vector 1 1 1)) (shinyness 80)