(clear) (clear-colour (vector 0.6 0.2 0.1)) (fluxus-init) (push) (shader "aniso.vert.glsl" "aniso.frag.glsl") ;(scale (vector 5 5 5)) ;(translate (vector -0.5 -0.5 -0.5)) (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) ;(define b (obj-make (obj-load "/home/dave/plimp.obj"))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "LightPos" (vector 10 40 200) "AmbientColour" (vector 0.1 0.1 0.1) "DiffuseColour" (vector 1.0 0.5 0.1) "SpecularColour" (vector 1 1 1) "Shinyness" 20.0 "AnisoPow" 50.0 "AmbientIntensity" 0.0 "DiffuseIntensity" 1.0 "SpecularIntensity" 1.0 "SpecDirection" (vector 1 1 -0.4) )) (ungrab) (set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))