(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (shader "blinn.vert.glsl" "blinn.frag.glsl") (scale (vector 5 5 5)) (translate (vector -0.5 -0.5 -0.5)) (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "LightPos" (vector -30 40 50) "AmbientColour" (vector 0.1 0.1 0.1) "DiffuseColour" (vector 0 0 1) "SpecularColour" (vector 1 1 1) "Roughness" 0.05 "AmbientIntensity" 1.0 "DiffuseIntensity" 1.0 "SpecularIntensity" 1.0 )) (ungrab) ;(set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))