// Copyright (C) 2007 Dave Griffiths // Licence: GPLv2 (see COPYING) // Fluxus Shader Library // --------------------- // Facing Ratio Shader // Blends from inner to outer colour depending // on the facing ratio of the fragment. Useful for // getting the scanning electron microscope look. uniform vec4 OuterColour; uniform vec4 InnerColour; varying vec3 N; varying vec3 V; void main() { float ratio = dot(normalize(V),normalize(N)); clamp(ratio,0.0,1.0); gl_FragColor = mix(OuterColour,InnerColour,ratio); }