(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (shader "facingratio.vert.glsl" "facingratio.frag.glsl") (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "InnerColour" (vector 0 0.2 0 1) "OuterColour" (vector 0 0.5 1 1))) (ungrab) (set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))