(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (shader "glossy.vert.glsl" "glossy.frag.glsl") ;(scale (vector 5 5 5)) ;(translate (vector -0.5 -0.5 -0.5)) (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "LightPos" (vector -30 40 50) "AmbientColour" (vector 0.1 0.1 0.1) "DiffuseColour" (vector 1 0 0) "SpecularColour" (vector 1 1 1) "Roughness" 0.05 "AmbientIntensity" 1.0 "DiffuseIntensity" 1.0 "SpecularIntensity" 1.0 "Sharpness" 0.6 )) (ungrab) (set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))