(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (shader "gooch.vert.glsl" "gooch.frag.glsl") (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "LightPos" (vector 30 40 50) "DiffuseColour" (vector 1 1 1) "WarmColour" (vector 0.6 0.6 0) "CoolColour" (vector 0 0 0.6) "OutlineWidth" 0.4 )) (ungrab) (set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))