(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (texture (load-texture "green.png")) (shader "reflect.vert.glsl" "reflect.frag.glsl") (translate (vector -0.5 -0.5 -0.5)) (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "ReflectionMap" 0)) (ungrab) ;(set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))