// Copyright (C) 2007 Dave Griffiths // Licence: GPLv2 (see COPYING) // Fluxus Shader Library // --------------------- // Toon (Cel) NPR Shader // Standard toon model with configurable // colours for the different shading areas uniform vec4 HighlightColour; uniform vec4 MidColour; uniform vec4 ShadowColour; uniform float HighlightSize; uniform float ShadowSize; uniform float OutlineWidth; varying vec3 N; varying vec3 L; varying vec3 V; void main() { vec3 n = normalize(N); vec3 l = normalize(L); vec3 v = normalize(V); float lambert = dot(l,n); vec4 colour = MidColour; if (lambert>1-HighlightSize) colour = HighlightColour; if (lambert