(clear) (clear-colour (vector 0 0.2 0.5)) (fluxus-init) (push) (shader "toon.vert.glsl" "toon.frag.glsl") ;(translate (vector -0.5 -0.5 -0.5)) (define b (build-blobby 5 (vector 30 30 30) (vector 1 1 1))) (pop) (grab b) (load "test-object.scm") (shader-set! (list "LightPos" (vector 30 40 50) "HighlightColour" (vector 0.6 0.9 0.6 1) "MidColour" (vector 0 0 1 1) "ShadowColour" (vector 0 0 0.4 1) "HighlightSize" 0.1 "ShadowSize" 0.2 "OutlineWidth" 0.4)) (ungrab) (set-camera-transform (mtranslate (vector -0.5 -0.5 -1.7)))