my bg * games ca/sony * film mpc troy kingdom livecoding * externalised thought process * background in audio * represented by toplap fluxus * my contribution to livecoding movement * 3D game engine for artistic uses * free software - important for what I'm now doing * used for performances, installations and teaching [demo cube tree] livecoding focus * some side effects * good for rapid prototyping * good for teaching fluxus workshops * teaching programming, graphics * realtime animation, context of abstract animation * adults/artists and teenagers * learn how to livecode their own animated shapes * always looking for more chances to do workshops foam * now working with foam * based in brussels * grow your own worlds lirec * long term artificial companions * multiple platform, migration * research partners ... * applications - e learning groworld * plants * augmented reality * real gardens/online game/installations/events * ec funding to produce a prototype by the end of the year * looking for more people to work with for the production phase working with tale of tales * art games game prototypes * my job has been to produce lots of simple game prototypes * using fluxus [groworld game prototypes demos] al jazari * fluxus installation * commisioned by biacs * in palace of ... the alhambra in granada, spain * also make art poitiers [demo al jazari]