These commands are the low level renderer controls. You shouldn't need to deal with these unless you are implementing a fluxus renderer outside of the scratchpad interface.
rendererid-number
Makes a new scenegraph renderer.
(make-renderer)
void
Make this renderer the current context for commands.
(renderer-grab renderer)
void
Pop the renderer context stack.
(renderer-grab renderer)
void
Start rendering on the current renderer. Clears the backbuffer.
(begin-scene)
void
Stop rendering on the current renderer. This is actually the point where the backbuffer gets rendered to.
(end-scene)
void
Update the physics system.
(tick-physics)
void
Render the physics system (for helper graphics).
(render-physics)
void
Deletes all the renderers and makes a new default one.
(reset-renderers)
void
Calls reshape on the current renderer
(reshape 100 100)
void
Inits the whole rendering system, only needs calling once.
(fluxus-init)