ShaderCache.h

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00001 // Copyright (C) 2005 Dave Griffiths
00002 //
00003 // This program is free software; you can redistribute it and/or modify
00004 // it under the terms of the GNU General Public License as published by
00005 // the Free Software Foundation; either version 2 of the License, or
00006 // (at your option) any later version.
00007 //
00008 // This program is distributed in the hope that it will be useful,
00009 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00010 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00011 // GNU General Public License for more details.
00012 //
00013 // You should have received a copy of the GNU General Public License
00014 // along with this program; if not, write to the Free Software
00015 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
00016 
00017 #include <string>
00018 #include <map>
00019 #include "dada.h"
00020 #include "GLSLShader.h"
00021 
00022 #ifndef FLUXUS_SHADER_CACHE
00023 #define FLUXUS_SHADER_CACHE
00024 
00025 namespace Fluxus
00026 {
00027 
00030 class ShaderCache
00031 {
00032 public:
00033     ShaderCache();
00034     ~ShaderCache();
00035     
00036     static GLSLShader *Get(const std::string &vert, const std::string &frag);
00037     static void Clear();
00038     static void Dump();
00039     
00040 private:
00041     static std::map<std::string,GLSLShaderPair *> m_Cache;
00042 };
00043 
00044 }
00045 
00046 #endif

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