Fluxus::ImmediateMode Class Reference

#include <ImmediateMode.h>


Public Member Functions

 ImmediateMode ()
 ~ImmediateMode ()
void Add (Primitive *p, State *s)
void Render (unsigned int CamIndex, ShadowVolumeGen *shadowgen=NULL)
void Clear ()

Data Structures

struct  IMItem


Detailed Description

Immediate Mode A store for immediate mode primitives, which we can be given at any time, we keep pointers to them and render them all in one when the renderer is ready

Definition at line 32 of file ImmediateMode.h.


Constructor & Destructor Documentation

ImmediateMode::ImmediateMode (  ) 

Definition at line 22 of file ImmediateMode.cpp.

ImmediateMode::~ImmediateMode (  ) 

Definition at line 26 of file ImmediateMode.cpp.


Member Function Documentation

void ImmediateMode::Add ( Primitive p,
State s 
)

Definition at line 30 of file ImmediateMode.cpp.

void ImmediateMode::Render ( unsigned int  CamIndex,
ShadowVolumeGen shadowgen = NULL 
)

Definition at line 40 of file ImmediateMode.cpp.

void ImmediateMode::Clear (  ) 

Definition at line 62 of file ImmediateMode.cpp.


The documentation for this class was generated from the following files:
Generated on Wed Sep 17 21:16:48 2008 for The Fluxus Renderer (libfluxus) by  doxygen 1.5.1