#include <State.h>
Collaboration diagram for Fluxus::State:

Public Member Functions | |
| State () | |
| State (const State &other) | |
| ~State () | |
| const State & | operator= (const State &other) |
| void | Apply () |
| void | Spew () |
Data Fields | |
| dColour | Colour |
| dColour | Specular |
| dColour | Emissive |
| dColour | Ambient |
| float | Shinyness |
| float | Opacity |
| unsigned int | Textures [MAX_TEXTURES] |
| TextureState | TextureStates [MAX_TEXTURES] |
| int | Parent |
| int | Hints |
| float | LineWidth |
| float | PointWidth |
| int | SourceBlend |
| int | DestinationBlend |
| dColour | WireColour |
| float | WireOpacity |
| COLOUR_MODE | ColourMode |
| dMatrix | Transform |
| GLSLShader * | Shader |
| bool | Cull |
Definition at line 70 of file State.h.
| float Fluxus::State::Shinyness |
| float Fluxus::State::Opacity |
| unsigned int Fluxus::State::Textures[MAX_TEXTURES] |
| TextureState Fluxus::State::TextureStates[MAX_TEXTURES] |
| float Fluxus::State::LineWidth |
| bool Fluxus::State::Cull |
1.5.1