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gamepad livecoding (by dave) BetaBlocker is a livecoding performance and a piece of software. It's a virtual acid techno machine which is live coded with a gamepad to create code and processes which modify and destroy each other in 256 bytes of memory. The machine's memory and processes are projected and integral to the performance. ![]() BetaBlocker is pending TOPLAP approval. http://runme.org/project/+BetaBlocker http://www.neural.it/nnews/betablocker_e.htm AlJazari http://www.pawfal.org/patterncascade/movies/betablocker-debut-piksel06(shot-by-samotham.goto10.org).mpg http://www.pawfal.org/dave/movies/betablocker-peek.mov ![]() ![]() Inspiration: http://vyznev.net/corewar/guide.html http://www.nis.atr.jp/~ray/tierra/ BetaBlocker drives ItchyAndScratchy via osc for audio, which can be found here: https://savannah.nongnu.org/projects/livenoisetools/ but if you really want to use this you'd probably be better off rewriting it to send messages to a real program like a pd patch or something in supercollider. To get the joypad input working you'll need to install oscjoy to use as a daemon to send osc messages to fluxus from joystick events. oscjoy is crossplatform, so it should work on OSX too. To send to BetaBlocker, run oscjoy 127.0.0.1:4444 from the commandline. BetaBlocker is written for a Saitek 2600 usb controller. With a little modification (to the mapping defines) it would work with any controller. Synth patches and deciphering the language is left as an exercise for the user :] Code, textures etc can be found here: http://www.pawfal.org/flotsam/betablocker/ |
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