Planetarium rendering code
Returns primitive-id
Get the render target pixels primitive, so you can set the scene up and animate things 'inside' the dome using (with-pixels-renderer)
Example
Returns primitive-id
Sets the camera matrix of all the dome cameras
Example
Returns primitive-id
Sets the fov of the dome cameras (not sure this is right actually...)
Example
Returns primitive-id
Locks all the dome cameras to a primitive
Example
Returns primitive-id
Sets the camera lag for all the dome cameras at once
Example
Returns primitive-id
Builds a inverted sphere texture mapped with another scene. The scene is rendered by multiple cameras which are combined to give a view which can be very wide angle. fov-angle sets this size, texture-size sets the resolution of the render target and init-thunk is run in the internal pixels-renderer and is for setting up your scene. (should replace thunk with a with-dome)
Example
Returns primitive-id
Sets up the view of the dome geometry to fit (currently) the plymouth immersive vision theatre - this should be useful as an example for other locations.
Example
Returns primitive-id
Get the render target pixels primitive, so you can set the scene up and animate things 'inside' the dome using (with-pixels-renderer)
Example
Returns primitive-id
Sets the camera matrix of all the dome cameras
Example
Returns primitive-id
Sets the fov of the dome cameras (not sure this is right actually...)
Example
Returns primitive-id
Locks all the dome cameras to a primitive
Example
Returns primitive-id
Sets the camera lag for all the dome cameras at once
Example
Returns primitive-id
Builds a inverted sphere texture mapped with another scene. The scene is rendered by multiple cameras which are combined to give a view which can be very wide angle. fov-angle sets this size, texture-size sets the resolution of the render target and init-thunk is run in the internal pixels-renderer and is for setting up your scene. (should replace thunk with a with-dome)
Example
Returns primitive-id
Sets up the view of the dome geometry to fit (currently) the plymouth immersive vision theatre - this should be useful as an example for other locations.
Example