every-frame clear start-framedump end-framedump set-physics-debug override-frame-callback every-frame clear start-framedump end-framedump set-physics-debug override-frame-callback
osc-source osc-msg osc osc-destination osc-peek osc-send
turtle-prim turtle-vert turtle-build turtle-move turtle-push turtle-pop turtle-turn turtle-reset turtle-attach turtle-skip turtle-position turtle-seek
collisions ground-plane active-box active-cylinder active-sphere active-mesh passive-box passive-cylinder passive-sphere passive-mesh physics-remove surface-params build-balljoint build-fixedjoint build-hingejoint build-sliderjoint build-hinge2joint build-amotorjoint joint-param joint-angles joint-slide set-max-physical set-mass gravity kick twist add-force add-torque set-gravity-mode has-collided
vmulc vaddc vsubc vdivc vtransform vtransform-rot vnormalise vdot vmag vreflect vdist vdist-sq vcross mmul madd msub mdiv mident mtranslate mrotate mscale mtranspose minverse maim matrix->euler qaxisangle qmul qnormalise qtomatrix qconjugate fmod snoise noise noise-seed noise-detail
make-light light-ambient light-diffuse light-specular light-position light-spot-angle light-spot-exponent light-attenuation light-direction
make-renderer renderer-grab renderer-ungrab fluxus-render tick-physics render-physics reset-renderers reshape fluxus-init fluxus-error-log
start-audio gh ga gain process smoothing-bias update-audio
ffgl-load ffgl-get-info ffgl-get-parameters ffgl-get-parameter-default ffgl-get-parameter ffgl-activate ffgl-active? ffgl-get-min-inputs ffgl-get-max-inputs ffgl-set-time! ffgl-process ffgl-clear-instances ffgl-clear-cache
clear-engine blur fog show-axis show-fps lock-camera camera-lag load-texture clear-texture-cache frustum clip ortho persp set-ortho-zoom clear-colour clear-frame clear-zbuffer clear-accum build_camera current_camera viewport get-camera get-locked-matrix set-camera get-projection-transform set-projection-transform get-screen-size set-screen-size select select-all desiredfps draw-buffer read-buffer set-stereo-mode set-colour-mask shadow-light shadow-length shadow-debug accum print-info set-cursor set-full-screen
push pop grab ungrab apply-transform opacity wire-opacity shinyness colour colour-mode hsv->rgb wire-colour specular ambient emissive identity concat translate rotate scale get-transform get-global-transform parent line-width point-width blend-mode hint-solid hint-wire hint-wire-stippled hint-frustum-cull hint-normalise hint-noblend hint-noswrite line-pattern hint-normal hint-points hint-anti-alias hint-unlit hint-vertcols hint-box hint-none hint-origin hint-cast-shadow hint-depth-sort hint-ignore-depth hint-lazy-parent hint-cull-ccw hint-sphere-map texture multitexture print-scene-graph hide camera-hide selectable backfacecull shader shader clear-shader-cache shader-set! texture-params
pdata-ref pdata-set! pdata-add pdata-exists? pdata-names pdata-op pdata-copy pdata-size recalc-normals
build-cube build-polygons build-sphere build-torus build-plane build-seg-plane build-cylinder build-ribbon build-text build-nurbs-sphere build-nurbs-plane build-particles build-locator load-primitive clear-geometry-cache save-primitive build-pixels pixels-upload pixels->texture build-blobby blobby->poly draw-instance draw-cube draw-plane draw-sphere draw-cylinder draw-torus destroy poly-set-index poly-convert-to-indexed build-copy make-pfunc pfunc-set! pfunc-run geo/line-intersect
time flxrnd flxseed set-searchpaths get-searchpaths fullpath framedump tiled-framedump
detach-parent with-state with-primitive with-pixels-renderer with-ffgl pdata-map! pdata-index-map! pdata-fold pdata-index-fold vmul vdiv detach-parent with-state with-primitive with-pixels-renderer with-ffgl pdata-map! pdata-index-map! pdata-fold pdata-index-fold vmul vdiv
vec3 vec3-x vec3-y vec3-z vec3-integral scene vec3 vec3-x vec3-y vec3-z vec3-integral scene
tophelp keys console editor camera misc authors linguagem toplap