Fluxus::ImmediateMode Class Reference

#include <ImmediateMode.h>

Public Member Functions

 ImmediateMode ()
 ~ImmediateMode ()
void Add (Primitive *p, State *s)
void Render ()
void Clear ()

Data Structures

struct  IMItem

Detailed Description

Immediate Mode A store for immediate mode primitives, which we can be given at any time, we keep pointers to them and render them all in one when the renderer is ready

Definition at line 31 of file ImmediateMode.h.

Constructor & Destructor Documentation

ImmediateMode::ImmediateMode (  ) 

Definition at line 21 of file ImmediateMode.cpp.

ImmediateMode::~ImmediateMode (  ) 

Definition at line 25 of file ImmediateMode.cpp.

Member Function Documentation

void ImmediateMode::Add ( Primitive p,
State s 

Definition at line 29 of file ImmediateMode.cpp.

void ImmediateMode::Render (  ) 

Definition at line 37 of file ImmediateMode.cpp.

void ImmediateMode::Clear (  ) 

Definition at line 52 of file ImmediateMode.cpp.

The documentation for this class was generated from the following files:
Generated on Tue Sep 4 23:22:40 2007 for The Fluxus Renderer (libfluxus) by  doxygen 1.5.1